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Binary Space Partition - Image 1 Binary Space Partition - Image 2 Binary Space Partition - Image 3

Partitioning Trees for Fast 3D Rendering
Tyler Nowicki, Dr. Walton (supervisor)
University of Manitoba
April 8, 2004

In this paper, Naylor's (1980) binary space partition tree is used to develop a 3-D realtime simulation. A modification of the binary space partition tree is developed, called a bound tree, to solve the problem of sorting elements with volume. The major algorithms, equations and structures of simulations using the binary space partition tree and the bound tree are discussed through out each section of the paper.

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